bilinear) if you can't live with jaggies. Tl dr: Not currently possible in mainline Desmume. Old OpenGL had problems with 3D itself, while Softrasterizer had alignment issues with 2D. Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.OSX version of Desmume also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you. Make sure OpenGL and Filter are checked under Display Method. The only other real thing you can do is filter it. Turning it on helps the serrated edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance. The latest versions of DeSmuME added 3D upscaling and performance uses. Its game compatibility is great and continually improving. It especially offers some good options for working with the DS's dual screens on a single computer monitor. It has the usual bundle of features we expect from an emulator.
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